Bab 2
Socio-technical Systems

1. Objectives
  • To explain what a socio-technical system is and the distinction between this and a computer-based system
  • To introduce the concept of emergent system properties such as reliability and security
  • To explain system engineering and system procurement processes
  • To explain why the organisational context of a system affects its design and use
  • To discuss legacy systems and why these are critical to many businesses
2. Topics covered
  • Emergent system properties
  • Systems engineering
  • Organizations, people and computer systems 
  • Legacy systems
3. What is a system?
  • A purposeful collection of inter-related components working together to achieve some common objective. 
  • A system may include software, mechanical, electrical and electronic hardware and be operated by people.
  • System components are dependent on other 
  • system components
  • The properties and behaviour of system components are inextricably inter-mingled
4. System categories
  • Technical computer-based systems
    • Systems that include hardware and software but where the operators and operational processes are not normally considered to be part of the system. The system is not self-aware.
  • Socio-technical systems
    • Systems that include technical systems but also operational processes and people who use and interact with the technical system. Socio-technical systems are governed by organisational policies and rules.
5. Socio-technical system characteristics
  • Emergent properties
    • Properties of the system of a whole that depend on the system components and their relationships.
  • Non-deterministic
    • They do not always produce the same output when presented with the same input because the systems’s behaviour is partially dependent on human operators.
  • Complex relationships with organisational objectives
    • The extent to which the system supports organisational objectives does not just depend on the system itself.
6. Emergent properties
  • Properties of the system as a whole rather than properties that can be derived from the properties of components of a system
  • Emergent properties are a consequence of the relationships between system components
  • They can therefore only be assessed and measured once the components have been integrated into a system
7. Examples of emergent properties


8. Types of emergent property
  • Functional properties 
    • These appear when all the parts of a system work together to achieve some objective. For example, a bicycle has the functional property of being a transportation device once it has been assembled from its components.
  • Non-functional emergent properties
    • Examples are reliability, performance, safety, and security. These relate to the behaviour of the system in its operational environment. They are often critical for computer-based systems as failure to achieve some minimal defined level in these properties may make the system unusable.
9. System reliability engineering
  • Because of component inter-dependencies, faults can be propagated through the system.
  • System failures often occur because of unforeseen inter-relationships between components.
  • It is probably impossible to anticipate all possible component relationships.
  • Software reliability measures may give a false picture of the system reliability.
10. Influences on reliability
  • Hardware reliability 
    • What is the probability of a hardware component failing and how long does it take to repair that component?
  • Software reliability 
    • How likely is it that a software component will produce an incorrect output. Software failure is usually distinct from hardware failure in that software does not wear out.  
  • Operator reliability 
    • How likely is it that the operator of a system will make an error?
11. Reliability relationships
  • Hardware failure can generate spurious signals that are outside the range of inputs expected by the software.
  • Software errors can cause alarms to be activated which cause operator stress and lead to operator errors.
  • The environment in which a system is installed can affect its reliability.
11. The ‘shall-not’ properties
  • Properties such as performance and reliability can be measured.
  • However, some properties are properties that the system should not exhibit
    • Safety - the system should not behave in an unsafe way;
    • Security - the system should not permit unauthorised use.
  • Measuring or assessing these properties is very hard.
12. Systems engineering
  • Specifying, designing, implementing, validating, deploying and maintaining socio-technical systems.
  • Concerned with the services provided by the system, constraints on its construction and operation and the ways in which it is used.
13. The system engineering process
  • Usually follows a ‘waterfall’ model because of the need for parallel development of different parts of the system
    • Little scope for iteration between phases because hardware changes are very expensive. Software may have to compensate for hardware problems.
  • Inevitably involves engineers from different disciplines who must work together
    • Much scope for misunderstanding here. Different disciplines use a different vocabulary and much negotiation is required. Engineers may have personal agendas to fulfil.
14. The systems engineering process



15. Inter-disciplinary involvement

16. System requirements definition
  • Three types of requirement defined at this stage
    • Abstract functional requirements. System functions are defined in an abstract way;
    • System properties. Non-functional requirements for the system in general are defined;
    • Undesirable characteristics. Unacceptable system behaviour is specified.
  • Should also define overall organisational objectives for the system.
17. System objectives
  • Should define why a system is being procured for a particular environment.
  • Functional objectives
    • To provide a fire and intruder alarm system for the building which will provide internal and external warning of fire or unauthorized intrusion.
  • Organisational objectives
    • To ensure that the normal functioning of work carried out in the building is not seriously disrupted by events such as fire and unauthorized intrusion.
18. System requirements problems
  • Complex systems are usually developed to address wicked problems
    • Problems that are not fully understood;
    • Changing as the system is being specified.
  • Must anticipate hardware/communications developments over the lifetime of the system.
  • Hard to define non-functional requirements (particularly) without knowing the component structure of the system.
19. The system design process
  • Partition requirements
    • Organise requirements into related groups.  
  • Identify sub-systems
    • Identify a set of sub-systems which collectively can meet the system requirements.
  • Assign requirements to sub-systems
    • Causes particular problems when COTS are integrated.
  • Specify sub-system functionality.
  • Define sub-system interfaces
    • Critical activity for parallel sub-system development.
20. The system design process


21. System design problems
  • Requirements partitioning to hardware, software and human components may involve a lot of negotiation. 
  • Difficult design problems are often assumed to be readily solved using software.
  • Hardware platforms may be inappropriate for software requirements so software must compensate for this.
22. Requirements and design
  • Requirements engineering and system design are inextricably linked.
  • Constraints posed by the system’s environment and other systems limit design choices so the actual design to be used may be a requirement.
  • Initial design may be necessary to structure the requirements.
  • As you do design, you learn more about the requirements.
23. Spiral model of requirements/design

24. System modelling
  • An architectural model presents an abstract view of the sub-systems making up a system
  • May include major information flows between sub-systems
  • Usually presented as a block diagram
  • May identify different types of functional component in the model
25. Burglar alarm system

26. Sub-system description

27. ATC system architecture

28. Sub-system development
  • Typically parallel projects developing the hardware, software and communications.
  • May involve some COTS  (Commercial Off-the-Shelf) systems procurement.
  • Lack of communication across implementation teams.
  • Bureaucratic and slow mechanism for proposing system changes means that the development schedule may be extended because of the need for rework.
29. System integration
  • The process of putting hardware, software and people together to make a system.
  • Should be tackled incrementally so that sub-systems are integrated one at a time.
  • Interface problems between sub-systems are usually found at this stage.
  • May be problems with uncoordinated deliveries of system components.
30. System installation
  • After completion, the system has to be installed in the customer’s environment
    • Environmental assumptions may be incorrect;
    • May be human resistance to the introduction of a new system;
    • System may have to coexist with alternative systems for some time;
    • May be physical installation problems (e.g. cabling problems);
    • Operator training has to be identified.
31. System evolution
  • Large systems have a long lifetime. They must evolve to meet changing requirements.
  • Evolution is inherently costly
    • Changes must be analysed from a technical and business perspective;
    • Sub-systems interact so unanticipated problems can arise;
    • There is rarely a rationale for original design decisions;
    • System structure is corrupted as changes are made to it.
  • Existing systems which must be maintained are sometimes called legacy systems.
32. System decommissioning
  • Taking the system out of service after its useful lifetime.
  • May require removal of materials (e.g. dangerous chemicals) which pollute the environment
    • Should be planned for in the system design by encapsulation.
  • May require data to be restructured and converted to be used in some other system.
33. Organisations/people/systems
  • Socio-technical systems are organisational systems intended to help deliver some organisational or business goal.
  • If you do not understand the organisational environment where a system is used, the system is less likely to meet the real needs of the business and its users.
34. Human and organisational factors
  • Process changes
    • Does the system require changes to the work processes in the environment?
  • Job changes
    • Does the system de-skill the users in an environment or cause them to change the way they work?  
  • Organisational changes
    • Does the system change the political power structure in an organisation?
35. Organisational processes
  • The processes of systems engineering overlap and interact with organisational procurement processes.
  • Operational processes are the processes involved in using the system for its intended purpose. For new systems, these have to be defined as part of the system design.
  • Operational processes should be designed to be flexible and should not force operations to be done in a particular way. It is important that human operators can use their initiative if problems arise.
36. Procurement/development processes

37. System procurement

  • Acquiring a system for an organization to meet some need
  • Some system specification and architectural design is usually necessary before procurement
    • You need a specification to let a contract for system development
    • The specification may allow you to buy a commercial off-the-shelf (COTS) system. Almost always cheaper than developing a system from scratch
  • Large complex systems usually consist of a mix of off the shelf and specially designed components. The procurement processes for these different types of component are usually different.
38. The system procurement process

39.Procurement issues
  • Requirements may have to be modified to match the capabilities of off-the-shelf components.
  • The requirements specification may be part of the contract for the development of the system.
  • There is usually a contract negotiation period to agree changes after the contractor to build a system has been selected.
40. Contractors and sub-contractors
  • The procurement of large hardware/software systems is usually based around some principal contractor.
  • Sub-contracts are issued to other suppliers to supply parts of the system.
  • Customer liases with the principal contractor and does not deal directly with sub-contractors.
41. Contractor/Sub-contractor model

42. Legacy systems
  • Socio-technical systems that have been developed using old or obsolete technology.
  • Crucial to the operation of a business and it is often too risky to discard these systems
    • Bank customer accounting system;
    • Aircraft maintenance system.
  • Legacy systems constrain new business processes and consume a high proportion of company budgets.

43. Legacy system components
  • Hardware - may be obsolete mainframe hardware.
  • Support software - may rely on support software from suppliers who are no longer in business.
  • Application software - may be written in obsolete programming languages.
  • Application data - often incomplete and inconsistent.
  • Business processes - may be constrained by software structure and functionality.
  • Business policies and rules - may be implicit and embedded in the system software.
44. Key points
  • Socio-technical systems include computer hardware, software and people and are designed to meet some business goal.
  • Emergent properties are properties that are characteristic of the system as a whole and not its component parts.
  • The systems engineering process includes specification, design, development, integration and testing. System integration is particularly critical.
  • Human and organisational factors have a significant effect on the operation of socio-technical systems.
  • There are complex interactions between the processes of system procurement, development and operation.
  • A legacy system is an old system that continues to provide essential services.
  • Legacy systems include business processes, application software, support software and system hardware.

Next
This is the most recent post.
Previous
Posting Lama

0 komentar:

Posting Komentar

 
Materi Kuliah © 2015. All Rights Reserved. Powered by Blogger
Top